To many professionals, gamification has to do with playing instead of working, and therefore the excitement is limited.
Yet our entire life is a game that nature plays with us and has been for about 12,000 years. Children learn about twice as fast when playing rather than “brute force learning”. How about using gamification to learn twice as fast when using new technology rather than “brute force change”? The resistance to brute force change is deeply ingrained in our DNA and our neural structure. While self-stimulated change is something that we are even actively driving forward. So how do we include break that resistance and seek that change?
- Humans are competitive and competitiveness unfolds in games
- Getting gamification accepted across all levels
- When gamification provides the best possible learning experience
- How gamification is stimulating innovation in BlueCallom
- How to best manage gamification in a conservative business environment
In this Thought Leadership Series event, get introduced to stunning examples of how top executives can adopt gamification almost immediately to stimulate innovation and create the best possible learning experience for their teams.
Here you find more of the monthly Thought Leader Series.